﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;

namespace Urbania.Tiles
{
    public class LargeStore : World.Tile
    {

        // ( imageFilename, costMoney, costBureauc, rateIncome, rateHappiness, ratePollution, rateFood )
        // ("", 200, 0, 10, 0, 1, 6)

        public void Init()
        {
            Filename = "";
            FrameRate = 1;
            RepeatFrameIndex = 0;
            Type = World.TileType.Buil_LargeStore;

            CostMoney = 200;
            CostBureauc = 0;
            RateIncome = 10;
            RateHappiness = 0;
            RatePollution = 1;
            RateFood = 6;

            this.InitAnimation(FrameRate, RepeatFrameIndex);
        }

        public LargeStore(int xIndex, int yIndex, float xPos, float yPos)
            : base(xIndex, yIndex, xPos, yPos)
        {
            Init();
        }
        public LargeStore(World.Tile t)
            : base(t)
        {
            Init();
        }

        //public override void Upgrade()
        //{

        //}

    }
}

